The Assassin’s Creed series is a mainstay of contemporary gaming, and the most recent installment offers a fantastic open world to sink they teeth into while traveling with the portable ROG Ally.
What FPS should be anticipated on the ROG for Assassin’s Creed Mirage ally
Assassin’s Creed Mirage runs fairly well on the ROG Ally when the proper configurations are used. They discovered that, at 1080p, with FSR set to Quality and the Z1 Extreme in its 25W Turbo mode, the Low setting performed in the built-in benchmark at slightly less than 60 frames per second, which they considered to be fairly representative of real-world performance.
The Ally’s FreeSync Premium display will maintain a tear-free, smooth performance between 45 and 55 frames per second, but you can adjust some of the parameters to achieve a considerable improvement in image quality without losing too many frames. As usual, though, performance will differ based on the scenario, and game updates, drivers, software, and other factors like whether or not your Ally is plugged in can all affect how well your device performs.
For the ROG Ally, Assassin’s Creed Mirage‘s graphics settings were improved.
These are the ROG Ally settings that they advise using if you want to slightly increase the graphics quality without significantly compromising performance:
Resolution: 1920×1080, the ROG Ally display’s native resolution. (This setting is located in the settings menu’s “Screen” section.)
Refresh Rate: The ROG Ally display’s native refresh rate is 120 Hz. (This setting is located in the settings menu’s “Screen” section.)
Global Specifics: Minimal. Elevated situations enhance the intricacies of objects, especially those situated far away. However, given the Ally’s small screen is unlikely to make a noticeable impact, they advise leaving it at Low as this brings a rather significant performance hit.
High Clutter Density. The density of the grass, rocks, and other ground elements are impacted by this setting. High looks fantastic without significantly affecting performance.
Shadows: Deep. You can safely set this to High for more steady shadows because, unlike most games, Assassin’s Creed Mirage doesn’t seem to negatively impact performance until you reach the maximum levels.
Cloud volumetrics: high. Clouds appear noticeably better on the High setting than on the Medium one, however the performance loss becomes less significant at higher settings.
Water: Minimal. Although significantly more precise water physics and illumination are possible at higher settings, there will be a considerable performance penalty at the highest option. They advise retaining Low there for a few more frames because it still looks really decent.
Reflections from Screen Space: On. Buildings and other things can reflect off of bodies of water in this scenario. You will lose a little performance if you turn it off, but the game looks so much better when it’s enabled that they think it’s essential.
Textures of the Environment: Medium. The majority of textures require on VRAM, however since Low produces somewhat hazy images, they advise allocating 6GB of VRAM to your Ally and configuring textures to Medium to achieve a decent trade-off between visual quality and VRAM consumption.
Medium-textured characters. They believe that Medium is the ideal option in this case because character texture enhancements are somewhat evident between Low and Medium and slight between Medium and High.
Low depth of focus. Depth of field is something of a “set to taste” feature because it lends a background blur to talks and some killings. They have set the performance measures above to Low because High has a significant negative impact on performance.
Turn off motion blur. Once more, you can adjust this to your preference, although most people find that turning it off makes the action more clear.
Not in an adaptive quality. This setting allows you to dynamically change the graphics to meet specific performance goals, but they found that the game works more smoothly when it is off. For best results, leave it off and let the Ally’s FreeSync Premium panel take care of its own needs.
Type of Upsample: AMD FSR2. This uses AMD’s clever algorithms to render the game at a reduced quality and then scale it up. They advise turning it on since it improves performance while maintaining decent visual quality.
Quality Upsample: High quality. They advise setting FSR 2 to Quality for the optimum mix between performance and visual quality, however you can play around with this to achieve your desired result.
Strengthen: Adjust according to taste. Sharpening is a balancing act because higher levels might add undesired sharpening artifacts, but it can assist remove some of the blur inherent in upscaling and TAA features. They advise adjusting this to between 10 and 20 percent, but you can test it out for yourself.
Though you are welcome to alter it to suit your preferences, these options serve as a decent starting point!