Thursday, November 7, 2024

AMD’s Anti-Lag Evolution: System Delay Monitoring Shines!

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AMD’s anti-lag capabilities have been significantly enhanced because to the inclusion of system delay monitoring

The most current driver that AMD has made available to the public comes with an advantageous new feature that the firm has named “System Lag.” In games that make use of anti-lag technology, this feature makes it possible to check the game’s latency. In specifically, users with Radeon RX 7000 GPUs will be able to employ this capability in order to determine the amount of system latency that their personal computers are experiencing when Anti-latency is on.

Users of AMD’s Radeon graphics cards have access to monitoring features that are functionally identical to the PCL feature available in NVIDIA’s FrameView program. These capabilities are functionally equivalent to the monitoring capabilities offered by AMD.

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system lag
image credit to capFramex

However, it is vital to bear in mind that this feature is not compatible with any RDNA architectures that are older than RDNA 3, since AMD’s RDNA 3 GPUs are the only ones that support it. This is because RDNA 3 is the newest version of the RDNA architecture.

The term “system lag” refers to the amount of time that passes between the point at which the game generates the frame and the point at which the frame is finished being rendered by the GPU. This does not take into account things such as display latency, which may experience an increase owing to new features such as Enhanced Sync.

This is because this does not take these features into account. In addition, the additional latency that arises as a consequence of the frame generation offered by AMD Fluid Motion Frames is not taken into consideration when calculating the overall lag of the system.

The use of the Frame Generation latency measure might be utilized to demonstrate this point. The system lag option will not be available to choose when Radeon Anti-Lag is not active in the system. Anti-lag games are games that support both DirectX 11 and DirectX 12, and DirectX 12 is the only version that allows for system latency in anti-lag games. When DirectX 11 is being utilized, the latency of the machine will be shown as “N/A,” which stands for “not applicable.”

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Using AMD’s Drivers, CapFrameX was created

It has been discovered by CapFrameX that the PC latency of NVIDIA and the system lag of AMD have the same latencies in Star Wars Jedi: Survivor. This was uncovered via a few quick tests that were carried out. This demonstrates that both of the monitoring tools function as anticipated, and that there is no significant difference in the data that they offer.

In order to make use of the anti-lag function, it is strongly recommended that the most current AMD Radeon preview drivers be installed. The “Performance” sub-section of the menu is where you’ll find the choice to choose. The Anti-Lag technology may be made active in specific games by using a switch that is included into the driver, and it is currently accessible in such games.

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