Sunday, July 7, 2024

The Secret: Why Capcom RE Engine Needs Strong Hardware

For next-gen games, Capcom RE Engine developers need strong hardware

For the ongoing development of the RE Engine, the programmers at Capcom have revealed that they are using high-end personal computers that are geared up with graphics processing units (GPUs) from NVIDIA’s RTX 4090 and processors from AMD’s Threadripper PRO. These robust components will be put to use in order to make possible next-generation experiences from Capcom.

The business provided an overview of RE Engine, in which it unveiled the many features that would assist game creators in the creation of immersive gaming experiences. Capcom is planning to begin providing high-end personal computers to engine engineers beginning in 2023. As a result of these advancements, the amount of time required to construct the engine has been drastically cut down. In the past, completing distributed builds required 15 minutes, but today a build can be finished locally in less than 5 minutes.

The AMD Ryzen Threadripper PRO 5975WX processor has 32 cores and 64 threads, and it has a high cache size of 146 MB. The highest achievable speed of a central processing unit (CPU) is 4.5 GHz (GHz). even though it is not the oldest and most current Threadripper 7000 chip, it nonetheless delivers outstanding efficiency especially when it comes to multithreading, which and this is everything that is very important for the generation of playing games engines and supplies.The programmers at Capcom made the choice to use the most strong video card released from NVIDIA, which happens to be the GeForce RTX 4090, a powerful GPU.

The designers at Capcom have decided to use the most powerful graphics processing unit (GPU) offered by NVIDIA, the GeForce RTX 4090

This offers the quickness of the Ada Lovelace graphics construction, which which is presently the most efficient GPU available on the market right now, coupled with 24 GB of GDDR6X memory. Furthermore, 256 gigabytes of memory with DDR4 technology and 10 gigabit of solid-state storage have been pre-installed in every system. In addition to the drive’s significant ability for storing, the solid-state disk drive (SSD) delivers a substantial benefit in the sense of quick accessibility to all of the venture’s materials that are accessible.

The aforementioned assets will have an important part in the creation of the the next-generation REX engine it is currently being announced by Capcom. The engine itself will make use of a wide range of technologies, one of which having mesh shading. Here is where visitors can continue to keep up with our comprehensive reporting on the REX Machine.

Mesh projectors have been around the center of a significant amount of conversation over the last several days due to the fact that Remedy’s newly released video game, Alan Wake Season 2, is unsuitable without them. As an immediate outcome of this, graphic processors (GPUs) of an increasingly mature generation after generation, such as the Nvidia 10 and RX 5000 series with each other, could have difficulty playing the game. On the opposite your hands it is still achievable to play a game with out-of-date graphics cards whose cannot use mesh shaders. The only issue has to do with performance will not be at the highest level that can be achieved.

The next-generation REX engine that Capcom developed seems to operate better on contemporary hardware that is capable of running mesh shaders. Because Capcom’s most recent games perform very well on the personal computer (PC), we may anticipate that the business will keep the same high level of quality across all of its platforms, including the PC.

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