Sunday, July 7, 2024

High-Capacity SSDs: Unleash Your Data

In the not-so-distant past, consumer SSDs provided just a few hundred gigabytes of space at expensive rates. This is in sharp contrast to the current state of the market, which sees storage capacities of up to several terabytes. Now, purchasing a 2TB NVMe M.2 SSD won’t exactly put a dent in your savings account. This is excellent news, since our need for storage with a large capacity is greater than it has ever been.

There is no denying that a high-capacity storage solution is required, whether it is for video gaming, the production of professional material, or the expansion of our movie collection.

High-Capacity SSDs
Image Credit to MSI

So, what factors ultimately resulted in such a significant change in price and availability?

The demand for solid-state drives (SSDs) with higher capacities and lower prices is influenced by a number of factors and industries.

In today’s market, it is possible to get a respectable 2 terabyte NVMe M.2 SSD without having to spend an absurdly exorbitant amount of money (when compared to the cost of an HDD of equivalent capacity).

What is different?

Consumers were pushed onto digital platforms like never before as a direct result of the lockdowns, which also led to the widespread adoption of home office configurations for the purpose of ensuring company continuity. People found themselves entering the digital world more regularly as a result of advancements in technologies such as 4K streaming for entertainment and unlimited video conferencing, as well as cloud storage for personal or business usage.

Crucial SSDs

This quick transition made it necessary for storage solutions that were both faster and had greater capacities. The industry was more than pleased to accommodate this need by releasing faster, cheaper NVMe SSDs that included bigger capacities. Naturally, new cost-effective technologies like as TLC and QLC NAND contributed to driving costs further down while continually increasing capacity.

The Press and the Entertainment Industry

As more consumers turned to internet and digital platforms for entertainment, the industry reacted with vigor, putting greater emphasis on the distribution of material through streaming services rather than more conventional means of distribution. A great number of films, such as Greyhound, have bypassed traditional distribution channels in favor of online streaming sites.

However, in order to produce and stream all of this high-quality video, a massive amount of high-speed storage is required. This storage must be able to both store and service consumers who are attempting to view the most recent episodes and movies. Popular cloud providers are acquiring high-capacity solid-state drives (SSDs) and giving media clients storage options that are both quicker and more cost-effective. This workload plays an essential role for both of these factors.

On the other end of the spectrum, the desire for increased capacities on the consumer side to store all of this material also spurred the quest for storage solutions that were quick, high-capacity, and inexpensive.

Increased NAS (Network Attached Storage) Installation Velocities

The task of storing your valuable data has traditionally fallen within the purview of storage devices that offered RAID (Redundant Array of Independent Disks) configurations and a platform that was user-friendly for local network backups. NAS systems have typically made use of HDDs; however, with the introduction of Gigabit+ wireless and wired network speeds, there has been an increased need for alternatives that provide quicker storage, such as SSDs.

Video gaming

Today’s gaming engines are increasingly incorporating visuals and technology that are considered to be more cutting edge. The increased realism brought about by the use of technologies like as Real-time Ray Tracing and 4K Textures, however, comes at the expense of an increase in overall game size.

In recent years, the desire for quick, affordable, and high-capacity SSDs has been further fueled by the proliferation of huge games and, as a direct result, game libraries.

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