Monday, October 7, 2024

Developing AMD RX 6000’s Latest Software Update

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AMD’s RX 6000 Graphics Processing Units now have support for Fluid Motion Frames after the company updated its software.

Users of products in the RX 6000 series may now take benefit of frame generation in all of its lag-filled glory.

Radeon
image credit to  AMD

The AMD Fluid Motion Frames (AFMF) feature is now accessible to users of graphics cards in the RX 6000 series thanks to the release of a new Adrenalin Preview Driver by AMD. This driver makes it possible for users to take use of the AFMF functionality. At first, AMD’s driver-level frame creation technology could only be used with the company’s RX 7000-series graphics cards.

Despite this, the company has decided to make AFMF accessible on its graphics cards from prior generations after getting a substantial amount of criticism from customers who possess earlier generations of AMD graphics cards (the word “backlash” may be relevant here).

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The new driver-level frame generation technique from AMD is called as Fluid Motion Frames, and it may be used by any game that utilises DX11 or DX12 as its graphics API. This technology makes it possible for any GPU that is supported to be utilised for the creation of frames.

However, the feature is significantly different from FSR 3 frame generation in the sense that AFMF is done at the driver level and is unable to use motion vectors to maintain the image quality good in the same way as DLSS 3/FSR 3 frame generation does. This is because AFMF is implemented at a lower level than FSR 3 frame generation. The two characteristics couldn’t be more different from one another in this regard.

On the other hand, the production of FSR 3 frames is implemented at the level of the game engine, which allows it to make use of motion vectors to deliver a greater visual experience. This was made possible by the fact that it was able to take use of motion vectors. You can have some fun by activating FSR 3 frame generation and AMD Fluid Motion Frames simultaneously, which will result in a theoretical boost of four times the frame rate. However, in reality, this will result in an experience that is very near to being unplayable.

It is heartening to see that AMD is already hard at work on expanding AFMF compatibility to graphics processing units (GPUs) other than those in the RX 7000 series. There is no reason why any of AMD’s more recent GPU architectures shouldn’t be able to operate AFMF (or FSR 3), given that AMD’s frame generation technology does not need specialist hardware to function, in contrast to its relative Nvidia’s DLSS 3, which requires.

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Since AMD officially supports AMD GPUs dating all the way back to the RX 5000 series for FSR 3, there is a chance that Fluid Motion Frames could eventually become accessible to RDNA1 users as well. This would be a significant expansion of the software’s target audience. One other alternative is that this will not take place at all, which is also a possibility. The only difference between FSR 3 and AFMF is in the way that they are implemented, which includes the fact that FSR 3 can also include upscaling in tandem with frame manufacturing. AFMF, on the other hand, does not have this capability. Nonetheless, AFMF does not possess this skill at this time.

In a purely technical sense, FSR 3 can run on any GPU so long as it supports Async Compute, which is something that AMD allows. On the other hand, AMD issues a warning that gamers could not have the best possible experience if they utilise a graphics processing unit (GPU) that is either much older or significantly slower than the RX 5000-series or the RTX 20-series.

This is because the technology behind AMD’s frame generation needs greater processing headroom in order to achieve the same level of improvement in frame rate that other competing technologies have achieved. As a direct result of this, we are able to draw the conclusion that AMD will almost certainly not enable Fluid Motion Frames on any graphics cards that are not a member of the RX 5000 series.

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agarapuramesh
agarapurameshhttps://govindhtech.com
Agarapu Ramesh was founder of the Govindhtech and Computer Hardware enthusiast. He interested in writing Technews articles. Working as an Editor of Govindhtech for one Year and previously working as a Computer Assembling Technician in G Traders from 2018 in India. His Education Qualification MSc.
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